Summary: For this 4-day hackathon, our team built an app that allows parents to assign chores to their kids for coins that the kid can then redeem for prizes.

During a recent 4-day hackathon, our team developed an innovative app designed to help parents assign chores to their children in a fun and engaging manner. The app, named "Quest Runner," allows parents to allocate specific chores to their kids and associate them with virtual coins as a reward. Once children complete the assigned chores, they earn the corresponding coins, which can later be redeemed for exciting prizes or privileges.

We began by creating a user flow for both the child and the caregiver:

After conducting some more user research, I came up with two different personas: the first being the parent and the second being the child. The mother, Sylvia, is a mother and preschool teacher who wants more time to herself. Tommy is a fourth-grader who loves to play Fort-Nite with his friends.

The primary goal of Quest Runner is to encourage children to take on responsibilities while also promoting a sense of accomplishment and motivation. By gamifying the chore assignment process, our app fosters a positive association with household tasks and helps build a foundation for lifelong habits of responsibility and organization. Moreover, the reward system allows children to learn the value of hard work and delayed gratification, as they save up their earned coins to redeem prizes that truly matter to them.

Overall, Quest Runner has the potential to transform the way parents and children approach household chores, turning a traditionally challenging aspect of family life into a fun and engaging experience for everyone involved.

After we had our problem statement, we began ideating, sketching, and creating low-fi wireframes that would later become a part of the user interface:

Our team engaged in extensive discussions with the development team to identify what could be realistically achieved within the limited timeframe of the hackathon. We ultimately decided on a medieval theme for our app, drawing inspiration from the popular and visually appealing game, Fortnite. By incorporating a dark-mode interface, we ensured an aesthetically pleasing and modern user experience.

The final high-fidelity prototype was truly impressive, showcasing our ability to combine creativity, technical expertise, and effective collaboration to produce an innovative and visually striking application, even under tight time constraints.

Based on this research, I came up with a problem statement to lead us through our next stage of the process:

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